v1.2.0 - Balance update


Greetings to those interested! Another major update has been released, which this time completely changes the balance of the game and fixes critical bugs.

Changelog of update:

  • Sounds have been optimized
  • Sound settings have been changed. Now instead of the "All Sounds" parameter, there is the "UI" parameter
  • A 60 fps limit has been set
  • The balance has been completely redesigned. Here are the main changes:
    • Ingredients have become cheaper, and their growth has accelerated
    • Food has mostly become more expensive, sale prices have increased, and cooking times haven't changed much. Some dishes have change recipes and cooking techniques changed. Cocoa has been added (I forgot to add it to the food list, and it has not been used all this time)
    • Equipment parameters have changed depending on the frequency of use. Types of equipment that were used in a small number of dishes are now used more often
    • Prices for improvements have decreased, not counting decor
    • The effectiveness and duration of watering and fertilization effects on the ground beds have increased several times
    • The waiting time for a new customer has been reduced several times
  • The game now starts at night so that the player has time to prepare for the influx of customers on the first day
  • Time has been accelerated by 2 times
  • Bug fixes

Files

MadnessCooking.zip 42 MB
Aug 12, 2023

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